
[m02]



m02dsgn_dsgn0001i1eval_snd.wav   = havoc, locate the nod base facility and recover the scientists. here's a humm-vee to get you started.

m02dsgn_dsgn0002r1gbmg_snd.wav   = got anything bigger? humm-vee's are not my style.

m02dsgn_dsgn0003i1eval_snd.wav   = satcom shows you are approaching the base facility. you'll need to find an alternate way inside, i don't see a main entrance.

m02dsgn_dsgn0004r1gbmg_snd.wav   = goes against my instinct, locke, but i'll try it your way.

m02dsgn_dsgn0005i1eval_snd.wav   = you heard her right, havoc, stay as far away from that tower as you can. it's called an obelisk of light, and it's deadly against ground units. if you can't destroy it from the outside, try shutting off its power supply.

m02dsgn_dsgn0006r1gbmg_snd.wav   = a mammoth tank ought to kill it.

m02dsgn_dsgn0007i1eval_snd.wav   = the obelisk is down. you should be able to approach it safely.

m02dsgn_dsgn0008r1gbmg_snd.wav   = i'm not taking any chances.

m02dsgn_dsgn0009i1eval_snd.wav   = that obelisk isn't going anywhere, and neither are you until it is disabled.

m02dsgn_dsgn0010r1gbmg_snd.wav   = you're not helping.

m02dsgn_dsgn0011i1eval_snd.wav   = good, you made it inside. eva indicates the dam's master control terminal controls the large bay door on top. find the master control terminal and destroy it.

m02dsgn_dsgn0012r1gbmg_snd.wav   = here's hoping the dam doesn't go with it, i need something to stand on.

m02dsgn_dsgn0013i1eval_snd.wav   = that's got it! the bay door should be open now.

m02dsgn_dsgn0014r1gbmg_snd.wav   = lotta good that does me down here. how do i get outta this place?

m02dsgn_dsgn0015i1eval_snd.wav   = i'm still showing the dam's master control terminal as active. it should be somewhere inside, find it and destroy it.

m02dsgn_dsgn0016r1gbmg_snd.wav   = i'm getting to it. keep your shirt on.

m02dsgn_dsgn0017i1eval_snd.wav   = well, we know where the scientists are. satcom indicates that nod cargo plane is your only ticket out of here. get on board and follow the scientists.

m02dsgn_dsgn0018r1gbmg_snd.wav   = i'll just go ask them for a ride. i'm sure sakura's buddies won't mind.

m02dsgn_dsgn0019i1eval_snd.wav   = what's the hold-up, havoc? get on board that cargo plane!

m02dsgn_dsgn0020r1gbmg_snd.wav   = just doing some house cleaning before i go.

m02dsgn_dsgn0021i1eval_snd.wav   = you'll encounter less enemy resistance if you destroy the hand of nod. you remember where the master control terminal is?

m02dsgn_dsgn0022r1gbmg_snd.wav   = i know this drill all too well.

m02dsgn_dsgn0023i1eval_snd.wav   = good show havoc! that should slow them down some.

m02dsgn_dsgn0024r1gbmg_snd.wav   = now to get those scientists back.

m02dsgn_dsgn0025i1eval_snd.wav   = that hand of nod is still active.

m02dsgn_dsgn0026r1gbmg_snd.wav   = i've got bigger problems right now, locke.

m02dsgn_dsgn0027i1eval_snd.wav   = the easiest way to destroy the hand of nod is to eliminate its master control terminal.

m02dsgn_dsgn0028r1gbmg_snd.wav   = didn't we cover that one already?

m02dsgn_dsgn0029i1eval_snd.wav   = havoc, take out that helipad and you'll encounter less apaches along the route, as it takes them longer to arrive.

m02dsgn_dsgn0030r1gbmg_snd.wav   = all in good time, locke. all in good time.

m02dsgn_dsgn0031i1eval_snd.wav   = the helipad is down. nice work havoc.

m02dsgn_dsgn0032r1gbmg_snd.wav   = my personal way of reducing air pollution.

m02dsgn_dsgn0033i1gers_snd.wav   = nice work on the helipad, sir.

m02dsgn_dsgn0034r1gbmg_snd.wav   = it's what i do best.

m02dsgn_dsgn0035i1eval_snd.wav   = don't forget about that nod helipad. if it's intact the helicopters can refuel there.

m02dsgn_dsgn0036r1gbmg_snd.wav   = you make a good back seat driver, locke.

m02dsgn_dsgn0037i1gers_snd.wav   = shouldn't we take out the helipad, sir?

m02dsgn_dsgn0038r1gbmg_snd.wav   = when you're in charge, you can make the decisions.

m02dsgn_dsgn0039i1eval_snd.wav   = that nod helipad will allow apaches to reinforce. you'd be better off if you eliminated it.

m02dsgn_dsgn0040r1gbmg_snd.wav   = you're full of information today, aren't you?

m02dsgn_dsgn0041i1gers_snd.wav   = take out that helipad!

m02dsgn_dsgn0042r1gbmg_snd.wav   = you're not tryin' ta give me orders, are you?

m02dsgn_dsgn0043i1eval_snd.wav   = looks like nod has an officer calling in reinforcements in that guard tower. eliminate all resistance and occupy the tower.

m02dsgn_dsgn0044r1gbmg_snd.wav   = one thing at a time, locke. yer confusin' me.

m02dsgn_dsgn0045i1eval_snd.wav   = objective secure, nice one havoc. keep an eye out for additional reinforcements.

m02dsgn_dsgn0046r1gbmg_snd.wav   = you got any more of those rocket soldiers for me? i'm running low.

m02dsgn_dsgn0047i1gers_snd.wav   = i'll secure the tower, sir.

m02dsgn_dsgn0048r1gbmg_snd.wav   = you do that.

m02dsgn_dsgn0049i1eval_snd.wav   = don't overlook that tower havoc. we need that checkpoint secure.

m02dsgn_dsgn0050r1gbmg_snd.wav   = how much more securing do i have to do here?

m02dsgn_dsgn0051i1gers_snd.wav   = we should secure that guard tower, sir.

m02dsgn_dsgn0052r1gbmg_snd.wav   = why don't you go take care of it? i'm busy.

m02dsgn_dsgn0053i1eval_snd.wav   = you'll need to eliminate all the enemy resistance in the area to secure this objective.

m02dsgn_dsgn0054r1gbmg_snd.wav   = what, this isn't secure enough for ya?

m02dsgn_dsgn0055i1gers_snd.wav   = there's still enemy resistance nearby sir.

m02dsgn_dsgn0056i1eval_snd.wav   = your next two checkpoints are in the houses across the bridge. eliminate all resistance and occupy the houses.

m02dsgn_dsgn0057r1gbmg_snd.wav   = they're gonna need more help than just me, locke. airdrop some firepower down here.

m02dsgn_dsgn0058i1eval_snd.wav   = excellent pace, havoc. make sure both buildings are secure.

m02dsgn_dsgn0059r1gbmg_snd.wav   = your boys aren't helping much. you're gonna need more.

m02dsgn_dsgn0060i1eval_snd.wav   = don't forget about securing those houses, havoc.

m02dsgn_dsgn0061r1gbmg_snd.wav   = i've got better things to do. isn't that why we call them secondary objectives?

m02dsgn_dsgn0062i1eval_snd.wav   = securing those houses will allow us to move the front line. if you get the opportunity, take them.

m02dsgn_dsgn0063r1gbmg_snd.wav   = no problem. just let me tidy up.

m02dsgn_dsgn0064i1eval_snd.wav   = checkpoint secure. keep up the good work, havoc.

m02dsgn_dsgn0065r1gbmg_snd.wav   = makin' me feel special, locke.

m02dsgn_dsgn0066i1gomg_snd.wav   = nice job securing the checkpoints. take any supplies you need.

m02dsgn_dsgn0067r1gbmg_snd.wav   = same to you. stay alive.

m02dsgn_dsgn0068i1eval_snd.wav   = the checkpoints aren't secure unless all nearby enemies are defeated.

m02dsgn_dsgn0069r1gbmg_snd.wav   = do you just make up rules of engagement as you go along?

m02dsgn_dsgn0070i1gomg_snd.wav   = those checkpoints need to be secured, i still see enemy units on my radar.

m02dsgn_dsgn0071r1gbmg_snd.wav   = if you stop yapping and start shooting, you might see less of them.

m02dsgn_dsgn0072i1eval_snd.wav   = your next checkpoint is just over that hill, a small farm house by the road side. clear and secure.

m02dsgn_dsgn0073r1gbmg_snd.wav   = you want me to clean up their mess too? i should have been a janitor.

m02dsgn_dsgn0074i1eval_snd.wav   = bravo! havoc, you're a miracle in action.

m02dsgn_dsgn0075r1gbmg_snd.wav   = got any more checkpoints for me, or can i get back to the primary objective?

m02dsgn_dsgn0076i1gegr_snd.wav   = looks like the area's secure, sir.

m02dsgn_dsgn0077r1gbmg_snd.wav   = you figure that out all by yourself?

m02dsgn_dsgn0078i1eval_snd.wav   = i still show enemy units around that last objective checkpoint, havoc.

m02dsgn_dsgn0079r1gbmg_snd.wav   = you want scientists or you want to win the war? take your pick, locke.

m02dsgn_dsgn0080i1gers_snd.wav   = shouldn't we have secured that last checkpoint?

m02dsgn_dsgn0081r1gbmg_snd.wav   = just shut up and stay close.

m02dsgn_dsgn0082i1eval_snd.wav   = that farm house on the roadside is still held by enemy forces. are you taking care of it?

m02dsgn_dsgn0083r1gbmg_snd.wav   = you forget why i'm here already, locke? scientists, remember?

m02dsgn_dsgn0084i1gegr_snd.wav   = eva says that farm house is insecure, sir.

m02dsgn_dsgn0085r1gbmg_snd.wav   = why don't you head on back and give it some confidence?

m02dsgn_dsgn0086i1eval_snd.wav   = nod's next major checkpoint is on the other side of this hill. take the dirt road past the guard towers.

m02dsgn_dsgn0087r1gbmg_snd.wav   = you really think i'm gonna find scientists there? well, i'll take a look anyway.

m02dsgn_dsgn0088i1eval_snd.wav   = checkpoint secure, havoc. good show.

m02dsgn_dsgn0089r1gbmg_snd.wav   = you make it sound like i'm here for your amusement.

m02dsgn_dsgn0090i1eval_snd.wav   = there's a major nod stronghold at the ski resort back there. things will be a lot easier going if you secure that checkpoint.

m02dsgn_dsgn0091r1gbmg_snd.wav   = do i really have to go all the way back there?

m02dsgn_dsgn0092i1gers_snd.wav   = locke wants us to secure that ski resort sir.

m02dsgn_dsgn0093r1gbmg_snd.wav   = yeah, well, locke ain't here, is he?

m02dsgn_dsgn0094i1gegr_snd.wav   = didn't we skip an objective back there, sir?

m02dsgn_dsgn0095r1gbmg_snd.wav   = it's just a secondary. don't worry about it.

m02dsgn_dsgn0096i1eval_snd.wav   = havoc, take out that sam site and i'll airdrop some supplies for you.

m02dsgn_dsgn0097r1gbmg_snd.wav   = can you drop me some rocket salvos? i get the feeling i'm going to need more of those.

m02dsgn_dsgn0098i1eval_snd.wav   = rocket launcher ammunition, coming down.

m02dsgn_dsgn0099r1gbmg_snd.wav   = aw, you remembered. thanks, locke.

m02dsgn_dsgn0100i1eval_snd.wav   = i can't airdrop those rockets unless you take out that sam site, havoc.

m02dsgn_dsgn0101r1gbmg_snd.wav   = you afraid of a little anti-air, locke?

m02dsgn_dsgn0102i1gbmg_snd.wav   = locke, i need supplies. can you airdrop me something?

m02dsgn_dsgn0103r1eval_snd.wav   = until that sam site is gone, i can't get anything close enough.

m02dsgn_dsgn0104i1gbmg_snd.wav   = i've got some opportunity targets in a nod convoy parked here, what should i do with them locke?

m02dsgn_dsgn0105r1eval_snd.wav   = eliminate the targets at your discretion, havoc.

m02dsgn_dsgn0106i1gbmg_snd.wav   = that's all of them.

m02dsgn_dsgn0107r1eval_snd.wav   = one less convoy to worry about. good going, havoc.

m02dsgn_dsgn0108i1gbmg_snd.wav   = i probably shouldn't have left those convoy trucks behind.

m02dsgn_dsgn0109r1eval_snd.wav   = any supplies you don't take will be used by the enemy. best not to leave anything behind.

m02dsgn_dsgn0110i1eval_snd.wav   = don't forget about those cargo trucks, havoc.

m02dsgn_dsgn0111r1gbmg_snd.wav   = if they were really that important, you should have made them a primary objective.

m02dsgn_dsgn0112i1eval_snd.wav   = satcom shows another sam site nearby. watch for engineers repairing it.

m02dsgn_dsgn0113r1gbmg_snd.wav   = you smell them too, huh?

m02dsgn_dsgn0114i1eval_snd.wav   = one sam down, eva shows two to go. good job.

m02dsgn_dsgn0115r1gbmg_snd.wav   = i'll pat myself on the back later.

m02dsgn_dsgn0116i1eval_snd.wav   = i hate to be a bear, but there's still a sam site alive back there.

m02dsgn_dsgn0117r1gbmg_snd.wav   = you're gonna brig me again if i leave it, aren't you?

m02dsgn_dsgn0118i1evag_snd.wav   = eliminating nod sam sites allows gdi air forces to advance.

m02dsgn_dsgn0119r1gbmg_snd.wav   = shutting up while i'm working keep eva units from breaking.

m02dsgn_dsgn0120i1eval_snd.wav   = this bridge is flanked by sam sites. we're not getting anywhere near that area until they're gone.

m02dsgn_dsgn0121r1gbmg_snd.wav   = looks like a job for superman. guess i'll have to do it instead.

m02dsgn_dsgn0122i1eval_snd.wav   = it's a pleasure to see you at work, havoc.

m02dsgn_dsgn0123r1gbmg_snd.wav   = i'm just playing right now. when i'm working, you'll know.

m02dsgn_dsgn0124i1gbmg_snd.wav   = secure this area, wait for reinforcements.

m02dsgn_dsgn0125r1gers_snd.wav   = yes sir.

m02dsgn_dsgn0126i1eval_snd.wav   = i don't know how you managed to pass that bridge without destroying both sam sites. it's not like you to leave something intact.

m02dsgn_dsgn0127r1gbmg_snd.wav   = i was in a good mood, sorry.

m02dsgn_dsgn0128i1evag_snd.wav   = eliminating nod sam sites-

m02dsgn_dsgn0129r1gbmg_snd.wav   = you said that already! can it, ya witch!

m02dsgn_dsgn0130i1gbmg_snd.wav   = hey locke, you got a present for me?

m02dsgn_dsgn0131r1eval_snd.wav   = if you mean an airdrop, i can call one in. you did eliminate both sam sites i take it?

m02dsgn_dsgn0132i1eval_snd.wav   = that building across from the dam is a nod power plant, which supplies power to the other buildings in the area. your work will be a lot easier if you destroy it.

m02dsgn_dsgn0133r1gbmg_snd.wav   = how am i supposed to get over there?

m02dsgn_dsgn0134i1gbmg_snd.wav   = you sure this is the back door to the base, locke? it's taking a lot just to get inside.

m02dsgn_dsgn0135r1eval_snd.wav   = it's the only way in i can see, havoc. i'm reading the power plant as off now, that should shut down the obelisk.

m02dsgn_dsgn0136i1eval_snd.wav   = you're tackling the obelisk the hard way, havoc. try shutting off the power plant to disable it.

m02dsgn_dsgn0137r1gbmg_snd.wav   = gotta do it my way, locke.

m02dsgn_dsgn0138i1eval_snd.wav   = havoc - eva satcom indicates the power plant has elevator access from the base of the dam.

m02dsgn_dsgn0139r1gbmg_snd.wav   = that's the info i needed, locke. thanks.

m02dsgn_dsgn0140i1eval_snd.wav   = havoc, eva shows several machines in the area emitting a unique radiation signature. eliminate the three machines to hamper nod tiberium research.

m02dsgn_dsgn0141r1gbmg_snd.wav   = if the scientists are anywhere, they've got to be here.

m02dsgn_dsgn0142i1gbmg_snd.wav   = that's all the machines, and no scientists. where could they be holding them?

m02dsgn_dsgn0143r1eval_snd.wav   = you're close to the base proper, havoc. that tram car should take you to the base entrance.

m02dsgn_dsgn0144i1eval_snd.wav   = i hate to bother, but would you mind destroying the tiberium research equipment in the caverns?

m02dsgn_dsgn0145r1gbmg_snd.wav   = can't you get some of your lackeys down here to do that? cleanup's not my job.

m02dsgn_dsgn0146i1gbmg_snd.wav   = looks like some sort of meteor. made one heck of a hole in the ceiling.

m02dsgn_dsgn0147r1eval_snd.wav   = eva indicates it has been here for some time, and was only recently unearthed. better stay back, it's loaded with tiberium.

m02dsgn_dsgn0148i1eval_snd.wav   = havoc, i'm calling in a mammoth tank for your use, but i can't find a safe place to put it forward of your position.

m02dsgn_dsgn0149r1gbmg_snd.wav   = just bring it in, i'll make my way to it.

m02dsgn_dsgn0150i1eval_snd.wav   = use it wisely. mammoth tanks have a lot of armor, but you're not going to dodge anything in that machine.

m02dsgn_dsgn0151r1gbmg_snd.wav   = doubt i'll have to do much dodging with this firepower.

m02dsgn_dsgn0152i1gers_snd.wav   = sir! let me in, i'll man the turret!

m02dsgn_dsgn0153r1gbmg_snd.wav   = get your own ride, i don't do passengers!

m02dsgn_dsgn0154i1eval_snd.wav   = i go through all that trouble to get you a mammoth tank, and you're going to leave it behind?

m02dsgn_dsgn0155r1gbmg_snd.wav   = i'll get back to it. take a chill pill.

m02dsgn_dsgn0156i1gers_snd.wav   = you gonna get that mammoth tank, sir?

m02dsgn_dsgn0157r1gbmg_snd.wav   = you gonna stop asking stupid questions?

m02dsgn_dsgn0158i1eval_snd.wav   = that should slow down the nod war machine a bit. just be careful not to blow up that cargo plane, it's your only way out.

m02dsgn_dsgn0159r1gbmg_snd.wav   = i think i figured that one out by now.

m02dsgn_dsgn0160i1eval_snd.wav   = destroying the nod airstrip shouldn't interfere with takeoff.

m02dsgn_dsgn0161r1gbmg_snd.wav   = is that a hint?

m02dsgn_dsgn0162i1evag_snd.wav   = nod tiberium silos eliminated.

m02dsgn_dsgn0163r1gbmg_snd.wav   = i go out of my way to show off for you, and that's all you have to say?

m02dsgn_dsgn0164i1evag_snd.wav   = warning, approaching nod obelisk. proceed with caution.

m02dsgn_dsgn0165i1eval_snd.wav   = havoc, eva indicates this door is secured by the dam's master control terminal. you'll have to head inside and destroy it to open this door.

m02dsgn_dsgn0166i1evan_snd.wav   = attention, gdi ion cannon satellite approaching target position. all personnel evacuate immediately.

m02dsgn_dsgn0167i1ncxt_snd.wav   = where did they move dr. mobius and the other scientists?

m02dsgn_dsgn0168r1ncxt_snd.wav   = they're on a jet bound for the mediterranean. looks like kane and raveshaw have other plans for them.

m02dsgn_dsgn0169a1ncxt_snd.wav   = ah, too bad. i was hoping to talk with them about our findings here.

m02dsgn_dsgn0170a1ncxt_snd.wav   = i doubt you'd get close anyway, they're under strict protection. we'd better get back to work.

m02dsgn_dsgn0171i1evag_snd.wav   = the nod obelisk is being repaired internally, external destruction is not possible.

m02dsgn_dsgn0172i1evag_snd.wav   = the nod power plant is being repaired internally, external destruction is not possible.

m02dsgn_dsgn0173i1eval_snd.wav   = havoc, i'm airdropping an ion cannon beacon for your use, place it where it will do the most damage, and get out of the way as fast as you can. i'd recommend using on the hand of nod.

m02dsgn_dsgn0174i1gomg_snd.wav   = good to have you with us. we've got hostiles across the river, and not enough resistance to go around. take whatever supplies you need, anything you can do to help is appreciated.

m02dsgn_dsgn0175i1gbmg_snd.wav   = looks like i've attracted a fan-boy. who is this guy again?

m02dsgn_dsgn0176r1eval_snd.wav   = that would be mendoza. be careful, he's not your average mercenary.

m02dsgn_dsgn0177a1gbmg_snd.wav   = them's fightin' words, locke. i'm on em.

m02dsgn_dsgn0178i1evag_snd.wav   = all enemy resistance in the area must be eliminated to secure this objective.

m02dsgn_dsgn0179i1gomg_snd.wav   = attention all gdi forces! requesting backup at my position immediately!

m02dsgn_dsgn0180i1gomg_snd.wav   = where's my backup! i need  armor out here, nod's got us pinned!

m02dsgn_dsgn0181i1gomg_snd.wav   = any remaining gdi forces converge on my location!

m02dsgn_dsgn0182i1gers_snd.wav   = i've got you covered, sir.

m02dsgn_dsgn0183i1gers_snd.wav   = hey, it's havoc! good to be working with you sir.

m02dsgn_dsgn0184i1gegr_snd.wav   = i'm  right behind you sir.

m02dsgn_dsgn0185i1gemg_snd.wav   = i've got your flanks, sir.

m02dsgn_dsgn0186i1dsgn_snd.wav   = press 'e' to enter the humm-vee



